THE 14TH ANNUAL SHORTY AWARDS
The Shorty Awards honor the best of social media and digital. View this season's finalists!
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By Platform
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Your search returned 14 entries
Gamification
winner
#CatchDrogon
After four seasons of record-breaking social media engagement, HBO's 'Game of Thrones' needed to ra…
Non-Profit
,
Emerging Platform
,
Gamification
winner
audience honor
#NoBuildChallenge
The depletion of the earth's natural resources is a major problem which humanity must fight against…
Gamification
winner
Adobe Photoshop "There's Magic Inside"
Adobe challenged us to drive deeper Photoshop engagement to help support a wider business goal of i…
Contest or Promotion
,
Gamification
,
Instagram
,
Instagram Story
winner
ASICS® Tap to Fly Challenge
ASICS® released three shoes utilizing their Flytefoam® technology as part of the "Feel Fast" camp…
Contest
,
Gamification
winner
Dodge: Hands On Ron Burgundy Game
Some companies use a celebrity spokesperson to promote their products. When Dodge launched the new …
Gamification
winner
audience honor
Feeding Gamers
BACKGROUND - Delimex has been around for nearly forty years, but despite being the perfect food to …
Food & Beverage
,
Gamification
,
UX/UI
winner
audience honor
Hoppy
Corporate training. It sucks, right? So when a global company like AB InBev wanted to turn every e…
Facebook Campaign
,
Campaign for Television
,
Gamification
,
Awards Show
winner
Nickelodeon's 'Kids' Choice Awards 2011'
The 2011 Kids’ Choice Awards were about letting our audience’s voice be heard and allowing true int…
Multi-Platform Campaign
,
Gamification
winner
Project Architeuthis
Project Architeuthis is the first alternate reality game (ARG) ever launched by a branch of U.S. Ar…
Beauty
,
Fitness, Health, & Wellness
,
Games
,
Gamification
winner
audience honor
Schick Shave the Day
In a sea of men’s grooming sameness, Schick Xtreme needed to stand for more than just price and pro…
Campaign for Television
,
Gamification
winner
Suits Recruits
This past summer, USA Network launched Suits Recruits, a multi-platform interactive social game whi…
Consumer Brand
,
Gamification
winner
audience honor
The Charmin Deuce Destroyer
Proctor & Gamble’s Charmin believes that everyone should enjoy the go; however, while the product i…
Brand Partnership
,
Education
,
Extended Reality
,
Gamification
,
Gaming
,
Immersive
,
Interactive Content
,
Live Events
winner
gold honor
audience honor
The Met Replica
After lockdown, The Metropolitan Museum of Art was looking for a way to boost visitation. So, they …
Digital Pivot
,
Gamification
,
Technology
winner
bronze honor
The O2 in Fortnite Creative
We don’t need to tell you that the last two years have been almost impossible for music, musicians …