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Ninja Turtles Level Up Engagement with the First Playable Story on Roblox

Entered in Immersive, Interactive Content

Objective

To capture the attention of audiences in a world full of digital choices, studios need to go bigger than just TV spots and social media ads—creating interactive experiences that cut through the noise and truly connect with these audiences.

To raise awareness of the Tales of the Teenage Mutant Ninja Turtles, Paramount sought a bold approach to introduce the iconic heroes—Leonardo, Raphael, Donatello and Michelangelo—to the next generation of fans and engage with existing nostalgia audiences while showcasing their unique personalities and their villains.

Partnering with Gamefam, Paramount reimagined how to bring this iconic franchise to an audience that spends over 2.5 hours daily on Roblox. Together, they launched the first-ever playable story on the platform as part of a larger program that extended across popular Roblox games in Gamefam’s network.

The Tales of TMNT campaign aimed to:

Strategy

STRATEGY:

What happens when you turn a viewer into an active part of the story?

Paramount and Gamefam answered this by tapping into Roblox’s massive audience of nearly 90 million daily active users to build an authentic connection with them and hype them for the new Tales of the Teenage Mutant Ninja Turtles series on Paramount+.

At the heart of the campaign was The TMNT Story, the first-ever cinematic, playable story, letting players join an action-packed adventure through iconic TMNT eras. New fans met their heroes, battled iconic villains, and became a part of the Turtles' world.

The campaign also included an NPC takeover with the Turtles appearing in 10 popular Roblox games, sparking curiosity and excitement. As curiosity grew, players were introduced to Tales of the Teenage Mutant Ninja Turtles-themed quests in four of Gamefam’s hit games, building heightened awareness near the time the show launched on Paramount+.

To keep the buzz going, the activation offered players exclusive UGC items, further deepening their connection to the franchise. These rewards were spaced out throughout the event’s duration to keep players engaged.

This program is a powerful example of how to engage audiences in a way that resonates with their media consumption habits, fueling engagement.

EXECUTION:

To raise awareness for Tales of the Teenage Mutant Ninja Turtles, Paramount and Gamefam crafted a campaign that went beyond TV spots and YouTube content to engage young audiences where they’re most active—Roblox. 

By leveraging Roblox’s immersive platform, this activation set a new standard for bringing franchise IP to new audiences, letting audiences play alongside their favorite characters. It kept the characters and storylines of Tales of the Teenage Mutant Ninja Turtles at the top of viewers' minds before and after the show’s release.

CHALLENGES:

The campaign development process faced a few challenges:

Results

Live for 6 weeks from July 26, 2024 through Sept. 6, 2024, the Tales of the Teenage Mutant Ninja Turtles program delivered impressive results:

 

Media

Video for Ninja Turtles Level Up Engagement with the First Playable Story on Roblox

Entrant Company / Organization Name

Paramount & Gamefam

Links